Transcript
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Preface storms by the relentless sun.
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The wind howled across the dunes, carrying with it the stinging bite of sand that scraped skin raw and blinded those foolish enough to venture into its heart.
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Borovik, magnus and Jemethi were such fools, though not by accident but by choice.
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With faces shrouded in scarves and eyes narrowed against the onslaught, the three treasure hunters trudged through the storm each step, sinking deep into the shifting sands.
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The world around them was a blur, a maelstrom of sand and dust that obscured all but the vaguest shapes in the distance.
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Yet they pressed on, driven by the lure of ancient riches and the promise of glory.
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Borovik led the way, his former shadowy figure.
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In the storm, the human arcane archer, moved with a confidence that bordered on recklessness, his bow strapped securely across his back, its arcane runes faintly glowing, even in the midst of the sandstorm.
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His face was set in a grim line, his eyes narrowed against the stinging sands.
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There was a fire in Borevik, a burning ambition that had driven him from the merchant halls to the deadly desert sands.
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There was a fire in Borovik, a burning ambition that had driven him from the merchant halls to the deadly desert sands.
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But his brash nature, while a boon in battle, was a liability in leadership.
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He was a man who craved victory at any cost, even if it meant sacrificing those who followed him Behind him.
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Magnus fought to keep pace, his steps more cautious, his eyes flickering with unease.
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The human warlock clutched his cloak tightly around him, the fabric doing little to ward off the storm's fury.
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His thoughts were not on the treasures that lay ahead, but on the unseen debts that plagued his mind.
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Magnus's bond with his Ifriti patron had granted him powers beyond mortal ken.
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Yet those powers came with a price, one that gnawed at him with every passing day.
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His gaze often drifted to the shifting sands beneath his feet, as if expecting the desert itself to rise up and demand payment for the power he wielded.
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The last of the trio was Jimothy, a gnome artificer whose small stature was no match for the relentless storm.
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But what he lacked in size, he made up for with ingenuity.
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Encased in a suit of armor of his own design, the gnome moved like a walking fortress, each step accompanied by the whirring of gears and the hum of arcane energy.
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Accompanied by the whirring of gears and the hum of arcane energy.
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Jamethi's eyes, sharp and unforgiving, scanned the horizon from beneath his helmet, ever alert for danger.
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His armor, a masterpiece of artifice, was both his protection and his prison, a testament to his skill but also to the grudges he held.
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His heart was as fortified as his armor, closed off from those who had wronged him and wary of those who sought his aid, blasted desert Jaimithy spat his voice, barely audible over the wind.
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We should have stayed at the halfway inn.
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That way I'd only be lost in the bosom of a whore and a goblet of questria.
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Quit your whining.
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Jaimithy Borovik barked back his voice, cutting through the roar of the storm.
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There's treasure to be found, and it won't be ours if we're whoring and drunk in a tavern.
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The sandstorm, as if in response, seemed to intensify the wind shrieking with a feral fury.
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But then, as suddenly as it had begun, the storm broke.
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The wind died down to a mere whisper and the sands settled.
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The three adventurers found themselves at the mouth of a vast valley.
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The towering red mountains of Orofin loomed on either side, their sheer faces rising like the walls of a forgotten fortress.
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The valley, between the mountain faces, stretched a mile wide and five miles long its floor a chaotic maze of jagged rock spires and ancient sand dunes.
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Centuries ago, before the spell plague and the fall of the floating cities of Netheril, the land here had been different.
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Aureline, the city of magicians, had soared high above, a testament to the might and hubris of the Netherese.
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But when the magic that held these cities aloft faltered, aurelin plummeted from the heavens, crashing into the earth with a cataclysmic force that sundered it in two.
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What remained were the mountains of Orophin, their flat faces, a constant reminder of the city's fall.
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Over the centuries, the valley between these mountains had eroded and expanded, becoming a mile-wide chasm filled with red rock spires, mesas and sand, an oasis of sorts in the otherwise barren desert, a refuge for creatures and travellers alike.
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The valley was eerily silent, the air heavy with the weight of history and death.
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Scattered across the valley floor were the skeletal remains of Cormyrion spelljammers, their once mighty hulls now broken and bleached by the relentless sun.
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These flying ships, vessels of war that had carried thousands into battle, now served as little more than tombs for their crews.
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The debris of sundered armies littered the ground, a graveyard of ships and soldiers alike.
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Magnus shuddered as he stepped into the valley, the oppressive silence wrapping around him like a shroud.
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There was something unnatural about this place, something that set his teeth on edge.
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He tightened his grip on his staff, feeling the comforting pulse of magic within it, a reminder of the power he could call upon if needed.
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Jamethi was the last to enter his armoured feet crunching over the rocky ground.
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His eyes darted around, taking in the twisted remains of what must have once been a Cormyrion sloop, its skeletal hull, half buried in the sand.
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The ship was a grim reminder of the battle that had raged here decades ago.
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The final stand of the Bannerless Blades, hey Ken.
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This is Mick here is Mick here and, uh, you know we'll see what happens in post, but you might have just listened to the first I don't know five to twenty minutes of the little pet project that Pat and I have going on here.
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And you know we've talked a lot about AI.
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I've talked about how you know, my job is working with a lot of machine learning models and working on AI, but I also do it a lot as a side hobby and I just sent Pat this recording that I made and in under a day I had taken the notes from a Dungeons and Dragons single evening adventure with friends evening adventure with friends and I had fleshed it out, used some ai to help uh review some writing and help, uh come up with some writer's block stuff, and I wrote out, uh, eight pages of this story essentially, uh, what would you say, the novelization I guess you know, or?
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or there's not really a word for storification Storified, storifying Because it's not really a novel either, right?
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You know, but yeah, for sure.
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But anyways, with the power of AI, I quickly cranked out something that I thought was an enjoyable reading experience.
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I thought it was exciting and captured the essence of the adventure and the feeling of being around the table.
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And captured the essence of the adventure and the feeling of being around the table.
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And then I started using some text-to-speech models and I found out we could.
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You know, technology has come far enough now that I could use multiple actors.
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And playing around with the different voices available, ones I had created, ones that others had created and recorded, I decided to say, hey, you know, let's just see, let's start playing around and see where this technology can really go and how well it sounds, how decent it is, and I was absolutely shocked, especially with the narrator voice and how clear and clean and, um, you know, performative the narration was from the AI, because nothing you heard just now was an actual person reading off the story I wrote.
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It was all, of course, text-to-speech, via machine learning models and, of course, some of it's more obvious right, like Borovik and Magnus' voice actors are a little wooden a little dry um and that's.
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That's because those models especially if you listen to the sound quality, those models just don't, I think, have as much training data data behind them, so they can't personify as much and perform uh theatrically, whereas the narrator's voice I specifically chose because it had so much model uh information behind it for to train off of and I could really tell it it was designed to be performative in a narrator.
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Um, I thought uh, jimothy.
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I thought jimothy had a great old curmudgeon, gnomish guy voice, yep.
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I thought uh, david had a good snobby half-elf voice, uh, and of course, pat.
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Then, you know, after I sent it to him I said, hey, dude, here's this also all the music you just heard in that is generated via ai and giving it prompts and bpm specifications and uh, telling it kind of the genre focus and going through hundreds of iterations to find decent songs.
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But I sent them like, hey, here's, like these seven or eight desert themed kind of uh, dark, foreboding dnd soundtrack uh tracks.
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And uh, here's this 24 minute video or not video, but recording of this uh you know story I've put together.
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Let's see where it goes.
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I mean, like, put it together.
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And so, pat, uh sat down and put a ton of effort into like the sound effects and crank something out by like 1 am last night and we just decided to listen together and review it.
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So whatever amount of that survives and goes in to be shown off to you all, give us feedback, let us know your thoughts on it, because we think the technology is really cool and it's right there.
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Like it's so close, like I could really see feasibly in under a year, we could use this to tell long form stories.
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We could use this to tell long form stories, um, and, if anything like, also use it to, uh, help add like another dimension to entertainment for the podcast, you know, an audio only format usually.
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Um, so, yeah, I guess, before I move on to any of our other talking points, pat, I just wanted to give you an opportunity to speak to her as well and your thoughts on the technology, your thoughts on, like you know, really scoping out like what we created in under 24 hours of work between the two of us and how, really, like over a year ago, two years ago, that would have taken a team months, right, you know like, or at least weeks in a recording booth and sound effects and licensing and searching, especially if you let's say you got to have, um, there were six voices involved, right, so that'd be, six people there and then the biggest, a couple big things you know you have all right, so just your voice actors alone, and then you have your um and then music production.
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The music production is a piece that's always like it's that the music production for things is always something that so many people go into, that there's so many people layers in that that are involved that people don't know about.
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And so just to have a good, you know, have some good music in the background typically takes a lot of people to do and so even just right there alone, you have a lot of personnel involved.
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And then you know, uh, time wise on, yeah, coordinating those groups putting out.
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So you have audio recording and music production and then sound design.
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But then, and then prior to that, you have your writing pieces and stuff and, like you said, you wrote, you wrote that.
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And then sound design.
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But then and then prior to that, you have your writing pieces and stuff and, like you said, you wrote, you wrote that and then used.
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You know you did use AI to help you.
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If I understand right, you use AI, helped you kind of.
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Um, you know, like you said, maybe some writers block things like hey, like you know, helped you kind of edit it or review it as well, and you'd run it through to kind of refine it, and so the yeah, the product that you're able to put out in a very short amount of time.
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It's pretty impressive, I think, and this, you know.
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Whatever, however much we and also being vague about like how much we're going to share, because part of it is like this is, in its own way, a little bit of a rough draft, we're like we're excited to keep on improving it and have a more final product that's gone through, so there is more time will be put into all the parts of it.
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But that's crazy, though, too to think like that's our rough draft, right, right, because also like saying, like you know, so take it two, three years ago, yeah, it'd be a lot all the parts of it.
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But that's crazy, though, too, to think like that's our rough draft, right, right Cause, like saying, like you know, so take it two, three years ago, yeah, it'd be a lot of time, but then take, let's say, we take it back to, um, uh, you know, heck, 10, 20, 30 years ago, like that is the quality of product out there.
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It would be just as good, if not better, than a lot of other stuff that was coming out around, especially like now.
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Granted, we do have the ability to use.
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The collaboration piece here is huge because, for instance, like all the sound effects I'm able to use, I don't have to go in a room and tink around on a metal can with a spoon next to a microphone, you don't have to be a fully artist right free time I can go online to um a couple of different.
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I have a couple different um sound.
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I have a couple different subscriptions to different uh sound catalogs that I use for stuff and able to just type in exact almost exactly what I want and find it and pull it and throw it in and kind of tweak it for my purposes.
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Um, but uh, and I think part of it too is like it's just really fun.
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I enjoy doing this stuff.
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That's where and I didn't have to crank this out for a professional deadline, but when you sent me this stuff, I was just excited to get to work on creating something where I can take something and, um, bring in the little pieces that really tie it together.
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You know, so, like you, really, you really put together the meat of you know, or I would say like like you.
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You had the meat and the skeleton on there of this thing and then I got to come in and I got to give it the haircut.
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Give it the haircut, give some tats, give it exactly.
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And I got to.
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I got to dress it up.
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You have to give it some weapons, give it a cool hat.
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You know like and um and so, and that's where I like to come in on things too, is where I like to tie everything together and thinking through little things.
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You know, okay, when the music drops out here, what does?
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What emotion does that evoke?
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And most people aren't, as most people aren't actively listening and thinking through that as they consume something like this, but it's subconscious.
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And so having those little things tuned in there, where there's a little, you know the music fades out or there's the sound of a little bit of sand, you know, rustling these things, these textures to the project, really bring it to life.
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Um, and kind of like old school radio show, is fun too.
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I've always thought that old school radio shows were super awesome I used to have, like I was such a big fan of them, like.
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And then you go, like you know, uh, back like pre-tv, where it was like family around the radio type stuff, like they used to have 100 people in a room to do a radio, a radio show, where there's you know, um, there's a choir and voice actors and a conductor and a director, and and then there's a guy over there with the giant, like you know, like you've seen that giant warble board that makes like thunder.
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You know, like he's doing that, or he has that thing.
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He spins above his head to make the wind, you know, and all that and those guys are so cool because they were doing that.
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Or he has that thing.
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He spins above his head to make the wind, you know, and all that.
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And those guys are so cool because they were doing that on the spot.
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Analog super talented individuals Can you imagine the excitement in the guy, though, who first was like hey, Freed, tell me what this sounds like.
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And he started warbling the sheet metal.
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He's like I don't know, James, that sounds like thunder.
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He's like it does.
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Don't know, james, that smells.
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That sounds like thunder.
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Yeah, it's like it does, don't it?
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I could stand behind people make them think it's thunder and what I love about that stuff now too, is, as it's progressed through time, there are a ton of sounds out there that, um, aren't the real sound but because we have consumed so much media, to us it is the sound.
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You know, whatever?
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A TIE fighter zipping by?
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That is not a TIE fighter.
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That's not a spaceship.
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Now, every spaceship movie uses sounds like that.
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But you know what that was.
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That was just a tire on wet pavement being recorded with a microphone and then being either sped up or slowed down and altered in a sound booth.
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Was a tire on pavement?
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That's actually that's one of the main star wars sounds.
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Yeah, the tie fighter?
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I think so.
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Wow, I've always.
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I don't know.
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I thought the tie fighter was like the scream, the type of is the screaming?
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You know the?
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screaming.
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It is a screaming one.
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That's true.
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I I'm it.
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It is a screaming one, that's true.
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It might be that I'm going to need to look it up, but I do know.
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Like for Star Wars, one of the key ones is like just a tire on wet pavement.
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Once you hear that, you're like what?
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That's all it was but genius.
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But now we get to like I was saying now don't think tire on wet pavement.
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You think something high fighter, something a long, long time ago in a galaxy far, far away.
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Bro dude, the sound of adats walking across the snow will always stay with me, the you know what you're talking about?
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oh, yeah, for sure.
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And so, um, like we were talking about earlier, um, we're also like how a car door shutting a thud they put that in every fight scene you've ever seen has thuds that are nothing like someone getting punched, but now, that's what we think of.
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So it's fun to take these sounds now and just apply them and and layer them and bring something to life.
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And, being someone who likes to create stuff too, like we do, we don't have time, capacity, money or like also like the talent necessarily to be like doing this professionally or for, you know, for, for, for a living, and so we're, but we're able to take what we like to do and apply it and create a product that we can be proud of and that we feel like is is professional, is good, you know, you know, does that make sense?
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yeah, I think so.
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I mean, I definitely think that you know it's the same feeling I got as a kid when I realized, like you know, in I don't know, 2007, 2008, I realized I was like, wow, I can make home videos.
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Like I can make home videos and put them on youtube.
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And um, it was cool to see to like all these other people who were kind of doing the same thing and then making like tutorials of how to do it.
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So, like corridor digital and freddy w, and they were like literally making a tutorial called how to shoot your friends with vfx and it just like said, showed like here's exactly how we do the muzzle flash and the blood effect and, yeah, assets we use.
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And I just remember being like what and then going out with a camera recording with my friends putting in the computer pirating adobe after effects and adobe premiere in sony vegas, and then just be like all right after hours and hours of my poopy computer with it like bare minimum graphics card trying to render it and rendering, and I
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have this super low quality made out of goober like fight scene and blood effects and muzzle flashes.
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But it was fun and it was awesome to just know like that was accessible, like that was within reach and it really did feel like as a kid, like with that being in reach, it did feel like you know.
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It honestly made me feel like unique in the knowledge I had and that, like you know, I was kind of I had something that not everyone had.
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Um, it was just like a cool niche to be in as a kid because you know so many other kids like, when they're trying to do home videos and stuff, they don't have that knowledge and they're just recording on a handy cam.
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You know, the muzzle flash might just be like a cut out piece of paper or a flashlight right, or there is no muzzle flash and there is no blood.
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It's just like imagination, you know um it and so like all that I thought was like just so much fun.
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I remember, dude, like the most fun I had was recording a video at a park, um down in a suburban neighborhood in uh south of denver and we recorded this video with airsoft guns painted black and it was like a drug deal that went down bad and like, uh, it ended up with like me chasing my buddy to like the back of a king supers which, like as a like high school boy, you're just like dude, the back of king supers looks so sketch, you know.
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They're just like drop off.
00:21:59.925 --> 00:22:02.256
Like what hour of the night do they drop groceries off?
00:22:02.256 --> 00:22:13.468
And I just remember, like we were filming this and he's like we had my buddy on the camera just like catching different angles, and I had, like this airsoft gas blowback pistol.
00:22:13.468 --> 00:22:20.174
My other buddy had the revolver and he was acting out of ammo and he's just like bro, we could talk about this, we can make a deal.
00:22:20.174 --> 00:22:22.202
He's like backing up, backing up to the garage door.
00:22:22.202 --> 00:22:24.570
I was like no man, it's too late for that.
00:22:24.570 --> 00:22:33.170
Remember, just like you know you're just squeezing the trigger and the little airsoft guns like clicking, clicking, clicking, cause you know it's got like just gas in it and no BBs or anything.
00:22:33.170 --> 00:22:35.902
And he faked, you know, like he was getting shot up.
00:22:36.722 --> 00:22:52.884
And then we watched it over and we were so excited and there's a lot of stuff we cut out and a lot of stuff that was garbage or you know, but we edited it together, put in the blood and the muzzle effects and we were like, dude, this is a legit, fun, homemade movie where we're all shooting each other and it's so fun.
00:22:52.884 --> 00:23:00.089
And it was so like you know, uh, grassroots, kind of renegade, like we knew we were going to get in so much trouble.
00:23:00.089 --> 00:23:06.064
The police department was right next to us, yeah, and Well, the police department was right next to us, yeah, I'm shocked that we did not get in trouble when we were recording.
00:23:06.064 --> 00:23:14.951
It was just like that, you know, feeling of like you're creating something that everyone thinks is a million miles out of reach.
00:23:14.951 --> 00:23:19.913
And that's kind of the same feeling I was getting with this and the excitement I had yesterday when I was working on it was just like.
00:23:20.654 --> 00:23:24.637
You know, I'm not saying this is you know the next Da Vinci's code, right?
00:23:24.637 --> 00:23:26.682
Yeah, or whatever you know.
00:23:26.682 --> 00:23:28.047
And I'm not saying this is you know the next davinci's code, right?
00:23:28.047 --> 00:23:30.596
Yeah, or whatever you know, whatever you want, because this is not the next 50 shades of gray.
00:23:30.596 --> 00:23:32.242
Um, dude, imagine having to make the sound effects.
00:23:32.242 --> 00:23:38.368
Imagine I totally sent you an absolutely different video, like not video, but recording, and I was like, hey, can you put sound effects to this?
00:23:38.388 --> 00:23:42.164
you're like, oh my god I'd have to pull out some middle school maneuvers.
00:23:42.164 --> 00:23:47.273
I can make certain body parts sound like other body parts, because I was in middle school once.
00:23:47.815 --> 00:23:51.307
Yeah, but yeah no.
00:23:51.307 --> 00:24:05.778
So I think like it scratches that itch and it's all of a sudden like wow, like I could legit see, like you know, a literal published audio book one day under Make a Pat Studios you know what I mean, and like that would not be very hard to do or very expensive, right.
00:24:05.778 --> 00:24:08.063
Other a pat studios, you know what I mean, and like that would not be very hard to do or very expensive, right?
00:24:08.063 --> 00:24:09.929
Um other than marketing.
00:24:09.929 --> 00:24:12.182
I guess marketing is always the uphill battle, dude.
00:24:12.182 --> 00:24:15.451
What if we end up like those people I was making fun of on the comic con video?
00:24:15.901 --> 00:24:19.549
we're just going there's like at these conventions, just you and I sitting there.
00:24:19.549 --> 00:24:32.045
We'd actually we should just take cutouts of ourselves, because of course we're not going to sit there and reveal our identities like that'd actually be a great booth where you um the way ai is going, but you do a cutout with like a.
00:24:32.766 --> 00:24:44.281
It looks cheesy because you have a old school like megaphone style speaker in the back of the cutout for the mouth and people can come ask us questions and it just has.
00:24:44.281 --> 00:24:48.969
But it's cheap, ai, it's pre-programmed responses that don't actually answer what they want.
00:24:48.969 --> 00:24:57.384
So they're like, hey, like what are you thinking about when you like did this part and you're like glad you're here, check out our book and it just and that's what it is.
00:24:57.384 --> 00:24:58.648
But uh, what?
00:24:58.809 --> 00:25:05.430
hey, there, ken, thanks for showing up exactly free sticker with every book purchase.
00:25:06.280 --> 00:25:07.747
And then you just set up this.
00:25:07.747 --> 00:25:13.307
It's a bin that says stickers, but you just set it out empty, bro, people just always think they're always out of stickers.
00:25:13.307 --> 00:25:20.167
Yeah, and to that point being cheap is the fact that so okay, so you already have 25 minutes or something.
00:25:20.167 --> 00:25:28.834
So you know, let's say, if you buckle, buckle down, you could have a full thing out in a month.
00:25:28.834 --> 00:25:48.515
Oh yeah, which would be like the um, the cost benefit there, like the amount of effort you have to put into that is just so, so much less time and energy, money, like all the people you're paying to.
00:25:48.515 --> 00:25:53.921
Where you could like, you could risk it, you could put together audiobooks, stories and things and put them out there.
00:25:53.921 --> 00:25:54.663
And it's not.
00:25:54.663 --> 00:26:01.989
It's not such a big hit when nobody buys your book that you literally spent four years writing you know, what I mean.
00:26:02.009 --> 00:26:04.681
You're like yeah, we put this together in three weeks.
00:26:04.760 --> 00:26:13.942
Hope you like it yeah, you know, and I was like actually looking into it too, like just to try to understand, especially because I'm a game of thrones fan and george rr martin says, like on a good day, he writes.
00:26:13.942 --> 00:26:18.551
He writes like a page, page and a half, wow, and his books are 1500 pages.
00:26:18.551 --> 00:26:20.642
Yeah, so so is he.
00:26:20.642 --> 00:26:22.325
That book's never coming out.
00:26:22.424 --> 00:26:29.194
He's like he said he's at like a thousand pages in it and it's supposed to be the biggest one of the series so far, it's book six.
00:26:29.194 --> 00:26:46.067
But, granted, he puts out great content with engaging stories tracking multiple characters across different times and regions, and it's very engaging and it feels very believable when you're listening to and reading it.
00:26:46.067 --> 00:26:50.311
Um, so I'm not saying anywhere remotely, I'm putting out content equivalent to his right.
00:26:50.311 --> 00:26:56.873
But yesterday, uh, putting out faster, I put out eight, no nine pages to do that, I think yesterday, maybe 10.
00:26:57.480 --> 00:27:23.193
And then today, when I was working on, like, uh, doing a horror one, a horror short story, quick nine pages today, yeah, and like that's bullet points, that's outlines, right, and that's like not even like after taking it and having, um, my writing algorithm work with me to flesh out and find you know anywhere I was inconsistent, or like review dialogue that just doesn't sound human right.
00:27:23.193 --> 00:27:25.059
And so then, like I work with that to refine it.
00:27:25.059 --> 00:27:46.971
Um, and that's kind of the cool thing too is like ai can literally be like this sounds clunky, or be like you might want to consider rephrasing this right, and uh, it's like gone to the point where, like, the robot is the editor now and like can tell me, like when stuff doesn't sound like it doesn't come off the tongue right um, or read right when, uh, you're reading it in your head.
00:27:46.971 --> 00:27:49.105
So but, all that said, it's pretty fun.
00:27:49.105 --> 00:27:52.176
I'm super enthusiastic about it.
00:27:52.237 --> 00:28:21.555
I'm gonna keep on playing with it, man, because I just think like we legit could do something fun even if it's, even if it ends up being like we just have something where, like, once a month, we drop a nice 20 minute short story, or you know, or like, even like you know you were talking about the radio shows, that just, uh, you know, now, gun smoke was every week, right, but that was a production, right, you know, right, and you over probably what 100 people working on Gunsmoke at one point in time, right, as an audio drama.
00:28:21.555 --> 00:28:27.721
So I do think that would be cool and I was kind of thinking too.
00:28:27.721 --> 00:28:37.845
I was like it'd be cool to do it and if people enjoy it, they could submit their own stories, like whether it was from Dungeons and Dragons or something they wrote, like whether it was from Dungeons and Dragons or something they wrote and like as a Patreon thing.
00:28:38.085 --> 00:28:44.430
they submit it and we record it and, you know, provide acting and sound effects for it.
00:28:44.730 --> 00:28:50.394
Yeah, and I think it's already going to be two years since the airport one.
00:28:51.335 --> 00:29:01.574
Since we started working on it yes, we never released it here Because it was Christmas, but there was nothing about that.
00:29:01.574 --> 00:29:02.227
That was AI back then.
00:29:02.227 --> 00:29:14.348
That's true, that was all, yeah, you and I, and it was such an uphill thing of like working on it because I was like, dude, this is going to be so much effort and I definitely don't want to like, I don't have the energy nor the desire to do like the voice of like five different characters myself or try to.
00:29:14.348 --> 00:29:23.012
I don't want to talk like a woman for all the female dialogue so, but that one, that story did spooky.
00:29:23.032 --> 00:29:24.698
You did, you like it, I liked it.
00:29:24.698 --> 00:29:26.461
I was excited for what was going to happen.